Nov 16, 2006, 04:49 PM // 16:49
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#1
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Build a Skill!
Hello
Let us see just how creative the players are and if we can draw the attention of the dev team!
Keep things practical and as short as possible so they will read as many ideas as possible.
Here are some of mine, im startng with Elite Skills but you do not have to.
Warrior: Elite Skill - Iron Will - Your next stance can not be removed and lasts (25-75)% longer - Strength 5energy 1sec cast 60sec recharge
Monk : Elite Skill - Signet of Saviour - Target other ally is restored to full healh and for (15-5)seconds add damged delt to target is redirected to you - Divine Favor 1sec cast 20 sec recharge
Elementalist : Elite Skill - Glyph of Balthazars domain - Your next area of effect spell has its ranged increased to the size of agro circle and you lose all energy. This spell causes total exhaustion - no attribute 20 energy 3sec cast 60sec recharge
Ranger : Elite Skill - Melandru's Favor - You can tame (0-16)animals on a map. Each new pet gains armor and health equal to your existing pet and is affected by all pet skills. This skill ends when you enter a portal - Beast Mastery Preparation 15energy 2sec cast 60sec recharge
Necromancer : Elite Skill - Grenth's Aura - For (0-16)seconds target ally deals dark damage. If target strikes a foe with an enchantment he deals +(2-30) damage - Soul Reaping 15energy 2second cast 20sec recharge
Mesmer : Elite Skill - Lyssia's Grasp - For 10 seconds your hexes affect (0-4) enemy adjacent to target foe - Fast Casting 10energy 3sec cast 30sec recharge
Ritualist : Elite Skill - Spirit Lord - Summon a spirit lord. All spirits in the area of Spirit Lord gain 50 armor and deal double damage. This spirit dies in (10-60)seconds - Spawning power 15energy 3sec cast 60second recharge
Assasin : Elite Skill - Shadow Attacks - For (0-10) seconds your next attacks deal no damage to target. One nearby foe recieve the damage +(10-40) for each of your attacks - Critical Strikes 5energy 1sec cast 30sec recharge
Dervish : Elite Skill - Fearsome Stroke - Scythe attack. If your attacks hits it interupts targets action. If target was attacking you inflict bleeding and weakness for (1-10) seconds - Sycthe Mastery 15energy 1/4sec attack 15second recharge
Paragon : Elite Skill - Have Faith in Me - Chant. If your next attack skill hits all allies are healed for (25-65)health - Leadership 8adrenaline 1second cast
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Nov 16, 2006, 05:05 PM // 17:05
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Moved to suggestions forum.
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Nov 16, 2006, 05:42 PM // 17:42
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#3
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Academy Page
Join Date: Jun 2006
Location: East Coast, USA
Profession: Mo/
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Mesmer:
Rip Delusions [10 energy, 1s cast, 20s recharge] – Elite Spell. Remove one Mesmer hex from target foe. If a hex was removed this way, that foe becomes Dazed for (1..8) seconds. (Attr: Domination Magic)
Amplify Failure [5 energy, 1s cast, 30s recharge] – Hex Spell. For (1..10) seconds, the next time target foe's attacks fail to hit, that foe looses all adrenaline and (1..5) energy and Amplify Failure ends. (Attr: Illusion Magic)
Wastrel’s Lethargy [10 energy, 1s cast, 15s recharge] - Spell. For (5..18) seconds, target foe has 2 health degeneration while not attacking. (Attr: Domination Magic)
Deceptive Distress [5 energy, 1s cast, 20s recharge] – Hex Spell. For (1..45) seconds, whenever target foe would lose a hex prematurely, Deceptive Distress ends instead. (Attr: Illusion Magic)
Monk:
Dwayna’s Haste [5 energy, 1s cast, 20s recharge] – Enchantment Spell. For (5..15) seconds, you move 33% faster, but whenever you are struck by an attack, you lose 2..1 energy. (Attr: Divine Favor)
Healer’s Bond [5 energy, 2s cast, 10s recharge, -1 regeneration] – Enchantment Spell. While you maintain this enchantment on target ally, whenever you heal that ally, you are healed for the same amount of health.
Enchanter’s Sheath [5 energy, 1s cast, 20s recharge] – Enchantment Spell. For 1..45 seconds, whenever target ally would lose an enchantment prematurely, Enchanter’s Sheath ends instead. (Attr: Protection Prayers)
Surgeon’s Signet [1/4s cast, 8s recharge] – Signet. Target ally is healed for 30..126 health. If that ally was above 50% health, you lose 5 energy and Surgeon’s Signet takes an additional 10 seconds to recharge. (Attr: Healing Prayers)
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Nov 16, 2006, 06:06 PM // 18:06
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Neat ideas, Crom!
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Nov 16, 2006, 07:07 PM // 19:07
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#6
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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Primal Scream Chant. For 5..17..21s, effects of all shouts will extend from earshot to longbow range. Shouts under Primal Scream will have a 50%..15%..5% chance of failure.
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Nov 16, 2006, 07:20 PM // 19:20
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#7
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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All of the skills of the OP sound much more like celestial skills.
And would not fit in GW. Plus their recharge is way too long to be viable.
Spirit of cruelty
Create a lvl [something...soemthing] Spirit of Cruelty. This spirit's attacks inflict bleeding. 15e, 4c, 30r
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Nov 16, 2006, 07:51 PM // 19:51
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#8
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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Chewbacca Defense [10e, 45r] Warrior Tactics Stance - For 5..15..17s, all damage taken by you is reduced by 5..15..20.
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Nov 16, 2006, 07:53 PM // 19:53
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#9
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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concept classes sub section.. add a skill subsection? XD gladiator arena after all has liike.. 5 sub sections
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Nov 16, 2006, 08:04 PM // 20:04
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#10
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Frost Gate Guardian
Join Date: Sep 2006
Guild: The Guardians Of Wales [GoW]
Profession: Mo/
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Sin - side swipe - stance - for 8...16 seconds next melee attack used against you is dodged and hit target for something...something (dont play sin so dont know ) and target begins bleeding for 5...12 seconds. - shadow arts - 5 energy - 15 second recharge
derv - avatar of mimicry - elite form - for 30...46 seconds you mimic target ally your armour is increased by targets and your attacks deal targets chosen weapon damage this skill takes an additional 120 secs to rechargee.g ele wielding Fire staff - attacks deal fire damage ect - mysticism - 25 energy - 10 sec recharge
monk - reversal of pain - elite enchantment - if target foe is suffering from degen the degen is redirected to nearest enemy and that ally gains the degen he had as regen - protection prayers - 10 energy - 25 second recharge
ranger - mount - elite stance - you mount your pet and move 20% - 50% faster for 5...15 seconds this stance ends if you are knocked down - deast mastery - 10 energy - 30 second recharge
hehe i like them not sure bout dervish one tho thought id put sumin in ranger one would have awesome graphics on it...
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Nov 16, 2006, 08:33 PM // 20:33
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#11
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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whoa, with that avatar of mimicry it seems like you could do some crazy stuff.
like there's a full team of 8 mimicry guys, 1 guy uses it (thereby increasing his armor), and then another player uses it on the guy that just used it, and then another guy uses it on the last guy... and so on, until one guy has a rediculous amount of armor!
your Reversal Of Pain there looks very interesting too, although in that state it would be rediculously underpowered. Would need a much smaller recharge, and 5 energy cost for it too even be worth non-elite status imo
(i'll assume you mean target ally, not foe)
i'd so post some skills, if i could think of any... maybe i will.
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Nov 16, 2006, 08:55 PM // 20:55
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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Wheeeeee, imo mesmers inspiration is sooo broken, so here's a few ideas for it
Energy Burst {Elite} :5 energy, 1/4 cast, 20sec recharge: Lose all energy, (20%...100%) of the energy lost is divided between target touched ally and all adjacent allies.
Inspire Courage: 10 energy, 1 cast, 20sec recharge: For (5...20) seconds target ally is unaffected by slower attack speeds.
Luck: 10 energy, 1/2 cast, 15sec recharge: For (5...10) seconds target ally has a (5%...50%) chance to do double damage with any attacks or skills.
Drain Proficiency: 15 energy, 2 cast, 25 recharge: For (10...25) seconds target foe has (-1...-3) to all attributes. You gain the number of points lost to your Inspiration Attribute, for half of the duration of the hex.
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Nov 16, 2006, 09:19 PM // 21:19
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#13
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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here's some, i knew i could think of a few:
-MONK
Rejuvinating Wave [Healing Prayers Elite] - (5E, 2C, 7R,) For 5 seconds, this enchantment does nothing. After 5 seconds, all nearby allies are healed for 10...60 health and knocked down. All nearby foes are also knocked down.
Aura of Protection [Protection Prayers Elite] - (5E, 2C, 25R, -1Eregen) While you maintain this enchantment, all damage dealt too nearby allies is reduced by 2...13. When this enchantment ends, all nearby allies are healed for 30...80 health and lose one condition.
Empowering Wind [Healing Prayers Enchantment] - (10E, 1/4, 4R) Every 3 seconds, target ally is healed for 50...150 and is knocked down. This enchantment ends after 12 seconds.
Divine Price [Divine Favor Enchantment] - (5E, 1C, 15R) For 50 seconds, your armor is reduced by 45...30 , and monk spells you cast remove 1 hex.
Wrathful Burst [Smiting Prayers Elite] - (10E, 3C, 20R) Target foe takes 100...200 damage, and all nearby foes are knocked down.
Hand Of The Acolyte [Divine Favor Elite] - (5E, 1C, 10R) Target other ally is healed for 100 health and is teleported to you. (50% chance of failure with divine favor 4 or less)
-MESMER
Signet of Imbalance - (1C, 15R) If Target foe was knocked down or dead within 3...7 seconds, target foe is knocked down. (i can't remember if this is already a skill...)
i seem too be thinking that monks should be knocking things over... ah well.
i love hand of the acolyte... that's just cool.
wrathful burst is clearly simply designed for a spike build, but i gave it some 3 second recharge so it would be at least easy too interrupt/prot. You could easily use it too spike out two players while both monks are knocked down. (by the same spell)
you would, of course, need too be using cop or realese (sp?) enchantments with that divine price thing there.
rejuvinating wave + ward of stability might be a little overpowered.
Last edited by ubard; Nov 16, 2006 at 09:33 PM // 21:33..
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Nov 16, 2006, 09:25 PM // 21:25
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#14
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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omg, hand of the acolyte is my best friend (if it existed). You couyld control those stupid aggro monkeys that want to aggro the entire shiverpeak mountain range. I think it should be healed for (25...100) though. Otheriwse any class could be healing for 100, and if it fails then they only wasted 5 energy ^_^
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Nov 16, 2006, 09:31 PM // 21:31
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#15
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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yeah, that's true.
10 second recharge though. Can't see many people dropping a differant elite of their own class to heal 100 every 10 seconds with a 50% chance of failure.
i was thinking kinda like a return in gvg for the entire team. hatcha!
of course, get a monk that's just hitting it all the time for the heal and you have some mad teammates that keep being dragged around the map
could stop a spike without being worried about being knocked down while you hit return.
changed it too target OTHER ally, since that's what i meant. :P
Last edited by ubard; Nov 16, 2006 at 09:34 PM // 21:34..
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Nov 16, 2006, 09:33 PM // 21:33
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#16
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Mesmer:
Illusion attribute:
Arcane Fragility(hex)
10energy 2cast 15 recharge
For 4-12 seconds, The next time target foe's enchantment or hex is removed, that foe takes 10-65 damage and dazed for 1-6 seconds.
Warrior:
Strength attribute:
Warrior's Instinct (Stance)
0energy 0cast 30 recharge 7Adrenaline
For 2-12 seconds, you attack 25% faster and immune to all conditions, but can not gain adrenaline. Warrior instinct ends if you use a skill.
Last edited by Saphrium; Nov 16, 2006 at 09:43 PM // 21:43..
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Nov 16, 2006, 11:24 PM // 23:24
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Necromancer:
Stygian Fear(Curses) - Elite Hex: Energy 15, Cast 3 sec, 30 sec recharge
For 10 seconds, all foes in the area suffer from weakness and have a -1 health degeneration
Animate Bone Dragon(Death) - Elite Spell: Energy 25, Cast 3 sec, 30 sec recharge
Exploit Nearest 2 corpses to summon a level 15...28 Bone Dragon. You can only have one Bone Dragon at a time.
Verata's Contempt(Death) - Spell: Energy 15, Cast 3 sec, 45 sec recharge
Kill all undead minions in the area. You sacrifice 8%....2% health for each minion killed.
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Nov 17, 2006, 01:55 AM // 01:55
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#18
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Ascalonian Squire
Join Date: Aug 2006
Location: Kentwood, Michigan
Guild: ARGH Legion of Pirates
Profession: Mo/
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Ranger Beast Mastery skill
Beastial Sacrifice - Elite Skill - Energy 20, Cast 1, 45 sec recharege
Your pet takes all the hits for you until the pet has 25% health or less.
I don't know if this is any good or not just posting it because I'm bored.
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Nov 17, 2006, 02:04 AM // 02:04
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#19
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Ascalonian Squire
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Sort of similiar skills, but..
Assassin Shadow Arts
Shadow of Empowerment [E]
e15 / c2 / r15
Hex. For 15 seconds target foe deals 5...15 more damage with attacks (including attack skills) and 10...20 more damage with all other skills. When this hex ends, target foe takes damage equal to 90...110% of the damage they dealt over the duration of this hex.
Mesmer Domination or Illusion
Share the Pain [E]
e10 / c2 / r10
Hex. For 10...15 seconds half the damage dealt by target foe is redirected to themselves.
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Nov 17, 2006, 05:19 AM // 05:19
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#20
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I got a few Ranger Ideas
Arm Shot {e} Bow Attack 15e, 20r (Marksmanship)
If Arm Shot hits, one skill in target's skillbar is disabled for 5...15...20 seconds. If this attack misses, Arm Shot recharges in half the time.
Beguiling Gas {e} Preparation 15e, 30r (Wilderness Survival)
For 4...8...9 seconds, Upon impact your arrows reduce the target's primary attribute by 1 for for 5...9...10 seconds and cause Dazed for 5...9...10 seconds.
Primal Lure Pet Attack 5e, 20r (Beast Mastery)
Your pet attacks target enemy then returns to yourside. If your pet takes damage, he gains 10...20...25 AL for 5...10...15 seconds
Archer's Focus {e} Stance, 5e 30r (Expertise)
For 10...20...25 seconds, you attack 25...15...10% slower but deal 10...40...50% more damage.
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